![]() ![]() You just fire Tribes of the East, then in the menu screen you can choose on the left which of the three campaigns you want to start. This is easily measurable in the proportion of the frame that surrounds the portrait of your hero in the lower part of the screen. During gameplay the game occupies the whole screen, but the game is not streched. You are welcome!Īt 2560x1440, Tribes of the East shows black bars in the Menu screen only. ![]() If I ever try play the game again (single maps or higher difficulty) I'll be sure to use it. Is that correct?Īlso, thanks for the link. I don't mind black bars.Ĭould you just confirm then: without any usermade mods, the vanilla game offers "stretchy" widescreen, while Tribe of the East offers "real" widescreen. I actually prefer (on my first runthrought at least) to play without custom mods. They claim that this alternative changes the way the scenarios play, and is more challenging in general. It was done with the blessings of the copyright owners.Īlso, there are some fan-made scenarios and an alternate EXE that features a modified AI. This is a port of the campaigns in the original game and Hammers of Fate into the engine of Tribes of the East. Tribes of the East should work fine with wide screens. I don't mind playing with black bars on sides that's how I play all old games, but I'm just wondering if that's the way the game dealt with widescreen, or if I'm doing something wrong.įrom the surprisingly few posts I found on the internet, Tribes of the East gives "real" widescreen support? Is it true? I just answered a similar post: try this. ZFR: I just started playing HoMM5 (original - not Tribes of the East), and although I can select a 1920x1080 resolution from the game menu, all it does is stretch the screen. ![]()
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